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Hi, I'm Nikolas!

UX & System Designer

I am currently making fancy designs on Rainbow Six Siege at Ubisoft Berlin

Reach out!

Experience & Education

Work on Rainbow Six Siege in the Long Term Progression cell:

  • work within a small team to concept, design and ship gameplay systems that support the game’s longevity and engange players for a long time, such as:
    • Locker
      Siege’s own inventory system, allowing players to browse their entire collection of items, manage them by adding them to favorites, and browsing their latest acquiried items.
    • Badges
      A new way to display your achievements during the game, badges add new challenges which unlock unique badges which can be displayed on your operator card and can be tiered up to unlock higher-value badge versions.
    • Career
      Your one-stop shop to find everything on your player journey: stats, match replays, reputation, etc. – the Career screen will add an overview over all of these features and more.

Work on Off The Grid, a revolutionary third-person battle royale set in a cyberpunk world:

  • desing, prototype and own various 3C systems
  • design the entire weapon system (weapon classes, recoil, spread, attachments, etc.)
  • design and execute the production pipeline for weapons
  • be a co-feature team owner for the weapons team (2 programmers, 4 artists, 1 animator, 2 designers)
  • design various economy systems related to weapons
  • script gameplay abilities with Unreal Engine Blueprints and Gameplay Ability System
  • learn the fundamentals of programming, art and game design
  • later specialize in UI/UX, as well as System Design
  • write a Bachelor thesis about Combat Design in third-person melee action games