Core Character & Combat Off The Grid


Off The Grid (OTG) is a new AAA Battle Royale 2.0 third-person shooter set in a dystopian cyberpunk future.

A BR like no other, OTG aims to evolve the genre through strong emphasis on narrative progression, giving players the freedom to control the story and impact the gameplay with each decision they make. Core to the experience and narrative is its unique way in which gamers can craft, customize, and trade their in-game items with each other. In OTG, players fight to survive the covert corporate battles in the future.

My Tasks

  • Work on 3C/Core Character design, including basic locomotion and controls:
    • Base Locomotion (walk and run speed)
    • Locomotion Abilities (vault, slide, etc.)
    • Strafing
  • Be the main designer on the third-person gunplay system, creating gun gameplay:
    • Weapon Recoil & Spread Behavior
      • Attachment System (changing base gun stats by adding attachments)
      • Weapon Modularity/Customization
      • Weapon Skin System (cosmetic)
  • Design the games’ content frameworks/pipelines for weapons, compatible with OTG’s live service approach
  • Propose basic UX design wireframes (HUD, weapon customization screen, misc. game menus) before a proper UX department was established during pre-production

Some of the Guns I helped Design and Balance

Currently, I can only show weapons from official marketing material. Once the game releases, I will try my best to capture in-game footage of the weapons I have worked on!