SEED Webstore & In-Game Monetisation

Web Store

During my time at Klang Games, we have worked with multiple design agencies to come up with the official brand identity for SEED’s online/marketing presence.

Ever since this collaboration started picking up, I was tasked with exploring the web-version of the store for SEED, which should ultimately sell Access Packages, Hard Currency, Cosmetics, and more.

In the end, I was not responsible for the UI design anymore, but was still involved in discussions about layout, hierarchy, shown elements, etc. all throughout development of the page.

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In-Game Monetisation

As some items purchaseable on the SEED Web Store were supposed to be used in-game (like rewarding Cosmetics to a specific character’s inventory), there was a need to add an in-game inventory, which would be able to hold and manage all externally purchases items.

To accomodate for this, I collaborated with other UX designers to find the perfect location – the proprietary “Cultivator Profile” which would display player-specific information, such as profile picture, biography, player level, etc.

I added the Cultivator Profile as a flip-out element, allowing players to extend it to see the contained items, or collapse it again to save space on the screen.