During my time at Klang Games, we have worked with multiple design agencies to come up with the official brand identity for SEED’s online/marketing presence.
Ever since this collaboration started picking up, I was tasked with exploring the web-version of the store for SEED, which should ultimately sell Access Packages, Hard Currency, Cosmetics, and more.
In the end, I was not responsible for the UI design anymore, but was still involved in discussions about layout, hierarchy, shown elements, etc. all throughout development of the page.

As some items purchaseable on the SEED Web Store were supposed to be used in-game (like rewarding Cosmetics to a specific character’s inventory), there was a need to add an in-game inventory, which would be able to hold and manage all externally purchases items.
To accomodate for this, I collaborated with other UX designers to find the perfect location – the proprietary “Cultivator Profile” which would display player-specific information, such as profile picture, biography, player level, etc.
I added the Cultivator Profile as a flip-out element, allowing players to extend it to see the contained items, or collapse it again to save space on the screen.


