Stats Rainbow Six Siege

Stats are a powerful, often highly requested feature being reintroduced into Ubisoft’s Rainbow Six Siege with its Siege X update.

For a long time, viewing your own game statistics has been absent in the game (after being in the game as a barebones version at the beginning) and only being available via Ubisoft’s proprietary website, or fan-created websites, such as R6 Tracker.

The main goal of Stats is to give valuable insights back into the players’ hands, allowing them to inspect their game statistics in real-time, updating directly after every match. On top of that, we wanted to give valuable insights through smartly summarized statistics, such as play styles.

My Tasks

Stats was a feature I worked on on-and-off.

At the beginning, I was highly involved with the first conception of the feature, exploring various different layouts for different types of stats, menu navigation flows via flow mapping, etc. After some time, however, I focused more on the upcoming Badges feature, while other members of the team continued to shape the Stats feature into what it is today.

At various times when I had more capacity, I returned back to help design the Stats feature. During this time, smart displays such as the Spider/Radar Graphs have been conceptualized, which display the most popular and defined play styles for both player sides as easy-to-understand visual distribution sectors, giving players an easy way to understand which play style they fall into.

At the end of the design phase of Stats, I helped polish different elements and layouts, as well as support during the documentation phase.

Final Result

Goals / Objectives

Inform
The main goal of the Stats feature was clear from the very beginning: be informative. Players were longing to see not only their core stats (kills, deaths, etc.), but also go a bit more granular – see their operator stats, etc.
Support
While our main goal was to give players the information they wanted to see, we also wanted to deliver information which players did not expect: detailed breakdowns of their play styles. For this reason, we introduced spider graphs, which display the distribution of play styles to players, help them identify their favored roles, and potentially help identify weak roles as well.
Reflect
We had a lot of reference, including the original stats feature from the first version of the game, Ubisoft’s web-based Stats feature, as well as multiple third-party stat tracker websites. Our goal was to not fully replicate these features, but deliver something of comparable scope and amount of information, just accessible directly from the game, with a better UX than other tools might offer.

What the People Think

One of the best changes coming to Siege X. (...) These look to be absolutely excellent!

coreross
Content Creator

Oh my god. Oh my god. (...) WHAAAAT!? THAT'S SICK!!!

Jynxzi
Content Creator
Siege X released in June 2025