Career combines many of the previously scattered progression systems of Ubisoft’s Rainbow Six Siege and displays them as a comprehensive one-stop shop for player progression since Year 9 Season 4 of the game’s live service model.
The Career hub allows us to include previously existing features, such as the Match Replay tab, the Ranked section, as well as the Reputation tile and combine it with our own features, such as the upcoming Stats tile, which will allow players to browse their essential statistics revolving around their general game engagement, operator-specific career, as well as game mode-based performance.
I worked on the Career feature when it was in a very early and rough form, while we were still trying to figure out where to go with it, and what its purpose should actually be inside the game.
At some point, as the Badges feature gained traction, the team somewhat split off to work on both features simultaneously, so I mainly worked on Badges, while the other ux designer on the team started more concise work on Career.
However, I was always involved in more official discussions and workshops revolving around the Career hub. I had influences on tile contents, layouts, as well as the growing pattern for future feature additions which would require the landing screen to adapt and shrink/grow different contents to accomodate new features.
I was also responsible for some explorations for the Stats feature, which in the future will display a lot of essential and valuable player stats.
Inform
Grow
Unify
I can only share the final in-game version of this feature.
In the video above, I will navigate the career hub in a live build of the game, showing my personal in-game career page.
(...) Good to have!