The locker is a new and exciting feature getting added to Ubisoft’s Rainbow Six Siege in Year 9 Season 1 of the game’s live service model.
The main goal of the feature is to give both existing and new players a way to look at their collection of cosmetics in a comprehensive way, being able to enter different item categories, as well as sort their items by different rules.
Another feature added by us was the “Latest” category, in which players are able to check on the last items they got rewarded, coming from all different sources in the game (shop, battle packs, battle pass, etc.).
My favorite feature is the addition of favorites, which allows the player to tag any item they want as a favorite, adds a little heart icon to the item tile, and lets them find those items easier in other parts of the game!
As one of two ux designers on this feature, my responsibilities included everything from initial greyboxing and layout explorations, to higher-fidelity mockups in cooperation with ui art to communicate to stakeholders and share in documentation, as well as support implementation all the way to release.
I also created a very extensive prototype within Figma for an external user test via Ubisoft’s own user research lab.
Overview
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Siege Identity
I can only share the final in-game version of this feature.
In the video above, I will navigate the locker in a live build of the game, showing my personal in-game locker.
That's so much better than searching through the ops! No this is actually sick. This is a good change, I like this.
Jynxzi
That's actually a really good change. Guys, you can finally sort your skins. Year 9 is the year of Siege!
VarsityGaming
Do you know how badly I need this? Oh my god, I've been praying for this. (...) Thank the lord!
KingGeorge
After the initial launch of the Locker, we added additional Quality-of-Life features to it.