Stats - Siege X
About
Stats is a powerful and frequently requested feature returning to Rainbow Six Siege with the Siege X update.
After an early, limited version was removed from the game, players could only review their performance through Ubisoft’s website or community tools such as R6 Tracker.
Stats puts those insights back into players’ hands. It updates after every match, supports detailed exploration, and turns complex data into useful summaries such as player-style profiles.
My Tasks
I worked on Stats at several points throughout its development. Early on, I helped shape the feature through layout studies for different data types and flow maps for its menu navigation.
I later shifted my focus to Badges while other team members continued developing Stats. Whenever capacity allowed, I returned to support the feature. During one of those periods, we conceptualized the radar graphs that translate attacker and defender behavior into clear play-style profiles, helping players recognize both their preferred roles and potential areas for growth.
Toward the end of the design phase, I helped polish individual elements and layouts and supported the feature’s documentation.
Final Result
Goals & Objectives
Inform
Stats needed to make essential performance data easy to understand, from core figures such as kills and deaths to more detailed views of operator-specific performance.
Support
Beyond the information players already expected, we wanted to offer useful new perspectives. Radar graphs summarize play-style distributions, helping players identify their preferred roles as well as less-developed areas they may want to improve.
Reflect
We studied the original in-game feature, Ubisoft’s web-based statistics, and several third-party trackers. The goal was to match their depth without copying them, bringing comparable information directly into the game through a clearer, more cohesive experience.
What the People think
“One of the best changes coming to Siege X. (…) These look to be absolutely excellent!”
“Oh my god. Oh my god. (…) WHAAAAT!? THAT’S SICK!!!”