Webstore & In-Game Monetization - SEED
Web Store
During my time at Klang Games, we collaborated with several agencies to define SEED’s public-facing brand identity.
As that work took shape, I explored a web store for access packages, hard currency, cosmetics, and future products. Although I was no longer responsible for the final UI execution, I stayed involved in decisions about layout, hierarchy, content, and the overall shopping flow throughout development.

In-Game Monetisation
Items purchased through the SEED web store needed a clear destination in the game, including cosmetics that players could assign to a specific character.
I collaborated with other UX designers to place this inventory inside the Cultivator Profile, which already contained player-specific information such as the profile image, biography, and level.
I designed the profile as a collapsible panel. Players can expand it to browse and manage externally purchased items, then collapse it again to preserve screen space.