C-Beams
About
C-Beams is a top-down space action RPG in which you pilot a ship through a perilous black-hole system. Navigate treacherous anomalies, engage in intense ship-to-ship combat, and upgrade your vessel to face ever-greater challenges.
In the future, humanity has begun reaching into the stars. The discovery of a new black-hole system has sparked a gold rush, drawing corporations and daring pilots eager to claim its riches. Those brave enough to face hazardous anomalies and hostile competitors can build great fortunes by extracting rare, never-before-seen elements.
As a new pilot with nothing to lose, you decide how to carve out your legacy in this unforgiving frontier.
My Tasks
I joined the C-Beams team as a UI/UX Designer, focusing on standardizing its interface components, making them responsive across platforms, especially Steam Deck, and creating a distinct identity that fits the game’s setting and tone.
I established the design system and visual language that guide the interface. The game’s publisher is continuing UI/UX development using the direction, components, and principles I put in place.
Design System
From my first conversations with the team, the goal was clear: the interface should feel retro-futuristic, with influences such as The Expanse and Alien. I created an extensive design system to turn that direction into a unified visual language that remains consistent across the game.
The system also supports implementation. Versatile, responsive components can be reused across many screens, making new interfaces faster to build and easier to maintain.


A selection of components from the C-Beams design system, including typography, colors, modular responsive components, and fully custom icons created by me.
Screen Designs
A selection of the screens I have designed for C-Beams so far, most of which already use the design system I created.