Hi, I am Nikolas!
I'm a creative and resourceful designer with a collaborative work ethic. My skills include gameplay system design through rapid prototyping, combat encounter design for first- and third-person titles and technical design with the help of scripting languages or node-based scripting systems. Additionally, I pride myself in my ability to maintain efficient documentation and facilitate cross-department communication.
Outside of work, I like to play boardgames like 'Monopoly' or 'Warhammer: Age of Sigmar' and consider myself somewhat of a Cider connoisseur.
PROGRAMMING LANGUAGES:
C# (2 1/2 years) | UE4 Blueprints (1 year) | Python (1/2 year) | Lua (1/2 year) | JS (1/2 year)
CORE COMPETENCIES:
Rapid Prototyping | Agile Project Management | Game Design
SKILLS:
Systems Design | Combat Design | Level Design | UI Design & Scripting | Scripting
DEVELOPMENT TOOLS:
Unreal Engine 4 | Unity | MS Office | Adobe CC | Git/Perforce | JIRA | Maya
LANGUAGES:
English (advanced) | German (native)