I joined the team of C-Beams as a UI/UX Designer, mainly trying to standardize UI components, make them scalable for multiple platforms (especially the Steam Deck) and create a unique identity that fits the game’s setting and style.
As soon as I talked to the team about their vision for the user interface, that they wanted it to almost feel like the interface in a retro-futuristic (akin to “The Expanse” and “Alien”), I knew that I wanted to create an extensive design system in order to have a unified design language that looks consistent at all times
Another reason I wanted to do this was to help with the implementation of components and make creating new interfaces easier by providing versatile elements that can be reused over and over again.


Some of the components that I have created for C-Beams’ design system, including Font Details, Colors, various modular and responsively scaling components, as well as fully custom Icons (created by me).
Some of the screens that I have created this far for C-Beams, most of which already use the Design System created by me.







