Star Wars: Battleground UI/UX Mockup

Iteration #1: Establishing the Weapon-Overheat Indicator
Iteration #1: Establishing the Weapon-Overheat Indicator
Iteration #2: Modification to the Weapon-Overheat Indicator + Establishing Health Bar
Iteration #2: Modification to the Weapon-Overheat Indicator + Establishing Health Bar
Iteration #3: Establishing Battle-Intel Hologram + Establishing Match Stats
Iteration #3: Establishing Battle-Intel Hologram + Establishing Match Stats
Iteration #4: Current Final Shape of the User Interface
Iteration #4: Current Final Shape of the User Interface
I am a huge fan of the Star Wars universe, having watched all of the movies and series multiple times, as well as having played most current titles set in the franchise.
After the latest Star Wars: Battlefront (Battlefront II), I got the urge of creating my vision of a user interface for a new attempt of the formula. As much as I loved playing Star Wars: Battlefront II, I wanted a Star Wars game to be more like the Battlefield-series, being more gritty and grounded.
This is why I created a mock-gameplay screenshot including a Battlefield 1 background and a Star Wars: Battlefront 1 gun to set the tone for the game.
Afterwards, I tried to create a minimal, yet informative user interface, which would emphasize the grounded feeling of the game. One of the unique features of the game should be the hologram intel, which would appear from time to time, giving players more information on the current match, as well as appearing reinforcements.
For the sake of demonstration and showing the user interface in action, I prepared a short video in which I overlay my user interface on top of gameplay from Star Wars: Battlefront 1. This video was created in Adobe Premiere, while the UI elements themselves were created in Adobe XD.