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S K I L L S
Game Design:
- Design player-oriented gameplay features
- Build complex design structures which enable an intriguing and constantly motivating gameplay experience


Systems Design:
- Plan out gameplay features with a design/technology-heavy background to their extent
- Realize planned features through visual-scripting or C#-scripting


Level Design:
- Build levels with a focus on performance (keeping memory budgets in mind while maintaining visual fidelity)
- Take extensive reference to stay true to real-world proportions


UI Design:
- Create UI assets which are not overly distracting or confusing
- Build clear layouts (and rapid prototype-mockups) to deliver the essential informations


Team Management:
- Provide clear team structures
- Give everybody in the team the same chance to utter feedback, criticism and suggestions 
- Keep the team spirit up at all times


Project Management:
- Always keep on track while working on the project
- Integrate agile methodologies into the project to improve work
- Pay attention to (Sprint) deadlines, limitations and always stay in touch with Product Owners and Stakeholders
P R O G R A M M I N G     E X P E R I E N C E
Python:
- Rapid prototyping
- Tool programming


C#:
- Rapid game prototyping
- Extensive Mechanics scripting
- Unity Editor scripting
- Extensive debugging
- Basic Network programming


UE4 Blueprints:
- Rapid prototyping
- Basic Mechanics setup


JavaScript:
- Basic prototyping
E N G I N E S
Unity (2017+):
- Advanced Exprience
- ability to create rapid, functional Prototypes (2D & 3D)
- ability to fully work out concepts provided by Designers or self-written concepts
- extensive testing and debugging capabilities


Unreal Engine 4:
- Beginner Experience
- basic Material Setup & Basic Blueprints Scripting


GameMaker: Studio 1 & 2:
- Intermediate Experience
- ability to create basic 2D Games and Prototypes
S O F T W A R E
Adobe Photoshop:
- Mockups
- UI Elements
- Hand-drawn Textures
- 2D Sprites (Pixel & Hand-drawn)


Adobe Illustrator:
- UI Elements & UI/HUD Mockups
- Vector Graphics (stylised)


Adobe InDesign:
- Layouts
- Processbooks


Source Control (GitGui // Git Bash // GitKraken):
- Clean Branch Structure
- Correct Naming Conventions
- Fixing Merge Errors and similar Issues


Autodesk Maya:
- 3D Modeling (Low Poly)
- UV Layouting
- Keen eye for smooth Edge Flow


Allegorithmic Substance Designer:
- Create realistic, tileable Materials in regards to performance


Allegorithmic Bitmap2Material:
- Optimize Photo-Captures to achive most realistic appearance in regards to performance
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