My responsibilities: Programmer, UI ArtistTechnical Artist, Level Designer
Tools: Unity3D, Maya, PhotoshopBitBucketGitKrakenTrello
Development Time: ~12 weeks /~ 2 hours per day
This project came together at the Yes! Game Jam. Our goal was to show how to adapt a public domain
(in this case the fairytale 'Sleeping Beauty') to another setting.
We chose to combine it with SPACE.
We developed the project further for our semester project in university.
A lot of hard work was put into it, but in the end, we are very proud with how it turned out!
M Y   R E S P O N S I B I L I T I E S
My main responsibilities for this project included Programming every aspect of the game, UI Art and also Level Building.
As I was the only programmer on the project, I focused a lot on building modular code which could be recycled as often as possible in order to save valuable time for other things to get done!
Another thing I worked on was the UI which was undergoing quite a lot of iterations as well!​​​​​​​
M Y   W O R K   I N C L U D E D
- programming the player input (walking, orientation, interaction)
- the inventory featuring the audio-logs
- gating the player (creating locked doors which would only open when having the correct keycard or entering the
correct code
& spore-fields which would kill the player without a mask)
- UI integration to communicate every important aspect of gameplay
T R A I L E R
  
S C R E E N S H O T S
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