After I created my take on the PS5 Home-Screen, I stumbled upon the rumours of a new PSP/PS Vita being in development. Since there are no official pictures of what it may look like just yet, I found an amazing design concept, made by Yonghwam Kim, who gave the PSP a modern spin with a screen-filling design.
As much as I liked Yonghwam's design, I modified it a little bit which positioned the joysticks of the console more in the middle of the screen, opposed to being very much at the top of the screen. After this was modified, I took my PS5 design and modified it a lot in order to make it fit into the new aspect ratio, keeping in mind that the screen is way smaller than a TV, which resulted in the icons of games being scaled up a lot.
I thought of the console to be more of a streaming platform than a console that takes cartridges, which is why I added console titles with a small cloud-icon next to their name, which should indicate that it is being streamed.
Some thing I want to point out about the design:
- enlarged elements for better clarity on-screen
- the small power-indicator on the bottom right of most screens, indicating the console's power (on the "The Last of Us 2" -screen, there is also an indicator for a connected PS5 gamepad)
- the bar at the bottom of the screen when in-game to open the overlay-menu or go back to the home-screen (inspired by the iOS home-indicator)
- the backgrounds of the games and media apps, sometimes according to where in the game/music/series the user currently is
- the progression/current indicator below media apps instead of play-time and trophy information