P R O J E C T :   H E L H E I M   -   D E S I G N   D O C U M E N T
This is the Design Document for a Game I am developing together with a friend of mine.
It is going to be a call to the past as an
Old School FPS Slasher. It will be set in a mythological Norse World and feature a lot of RPG-elements such as Upgradable Weapons, Spells, Armors, Enemies and Bosses, etc.
This is by far my most packed Design Document yet!
D O C U M E N T S   -   B E R L I N   2 0 3 5   -   C A S E   S P E C I F I C
For BERLIN 2035, I worked on two Documents, specific to our case "Northern/Light" !
One for the
Systems Design, and one for the Story of it You can look at them/download them below!
D O C U M E N T S   -   B E R L I N   2 0 3 5   -   G E N E R A L
For BERLIN 2035, I also worked on several Documents. One for overall Design, one for Art, one for the World, one for our unique Deduction Mechanic and a Prosa for one Level. You can look at them/download them below!
P S 1 - S T Y L E   H O R R O R   C H A S E R   -   D E S I G N   D O C U M E N T
This is the Design Document for a Prototype I am developing together with a friend of mine.
It is going to be an
asymmetric 1v4 Horror Game (all over a LAN Network). One player will take on the role of the Killer and has to kill the Runners. The remaining 4 players will play as Runners and their goal is to fulfil their randomly selected goals and not get killed by the Killer.