Dwerve is a story-driven tower defense dungeon crawler RPG. When an ancient foe emerges once again, a young tinkerer unearths magical stones to power arcane technologies — turrets and traps.

I joined Half Human Games in late 2019 to help out with game design of Dwerve. Since starting there, I helped design upgrade systems (player systems as well as tower-upgrades), enemies (including bosses) and further content for future content updates (most likely DLC).