My Roles:Systems Design, Programming, UI Art, Level Design
Development Tools:Unity, Maya, Photoshop, BitBucket, GitKraken, Trello
Development Time: ~12 weeks/ ~2 hours per day
My main responsibilities for this project include Systems Design, Programming every aspect of the game, UI Art and also Level Building.
As a Programmer, I built out a complex interrogation system from the ground up and also learnt how to link multiple dynamic data-lists together for building logical sentence-combinations.
As we were a small Team, I also dived into Unity Editor Scripting and made a tool which would help speed up our Level Designer's workflow!
As we try and keep an amazing atmosphere within our project and team, I give my best to solve any discussion or confrontation as fast and as comfortable as possible! Until now, I only received positive feedback! :)
Text für Ihre jeweilige Region hier einfügen. Akzeptieren