Bachelor Thesis

Constants and Variables - the Anatomy of Combat Design in Video Games

For my bachelor thesis, I decided to write about combat design, especially in third-person melee-focused combat games. My research question was: "How can the design process of Combat Design in third-person melee-focused video games be improved?". I was fortunate enough to get to interview some great people from the AAA video games industry and included their opinions in my thesis as well.