Bachelor Thesis

Constants and Variables - the Anatomy of Combat Design in Video Games

INFO:
For my bachelor thesis, I decided to write about combat design, especially in third-person melee-focused combat games. My research question was: "How can the design process of Combat Design in third-person melee-focused video games be improved?". I was fortunate enough to get to interview some great people from the AAA video games industry and included their opinions in my thesis as well.
BACHELOR PROJECT DOWNLOAD:
BACHELOR PROJECT DEV-LOG:
To support my thesis, I also had to create a playable prototype of a combat system. Below, you can find some shorter snippets of different development stages, as well as one or two funny bugs that I encountered throughout development!