When I find some free time, I love to come up with unique and weird ideas

and prototype them. Sometimes I do them alone, sometimes I get myself

some help. Beneath, you can find some of the prototypes I did!

Prototypes

NIKOLAS JOSHUA KLEIN

GAME DESIGN & SYSTEMS DESIGN

PORTFOLIO PDF

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The Legend of @

 

The Legend of @ is a love letter from me to Roguelikes!

 

We wanted to combine the old look of the games with something fresh - a 3D perspective!

It will feature randomly generated structures and a variety of different locations (think dungeons, woods, towns, etc.)!

 

Please keep in mind that the project is a prototype and at a very early stage of WORK IN PROGRESS!

Sunken Hollow

 

'Sunken Hollow' is a work-in-progress title made by me.

 

The lore and the world of the game are based on one of my university projects called 'The Thing in the Swamp'.

Although I did not work out the entire world as much back then as I wanted, I now wanted to return!

One of the challenges I set myself for this is make a really reduced, almost retro-styled game which relies heavily on visual effects such as a CRT-effect and glitch-effects.

 

The game itself is going to be kind of a Souls-like in an isometric perspective. The inventory itself will only be 2 slots and never more. The level structure will be

dungeon-like, so you always go from room to room - some smaller, some bigger!

TASKER

 

TASKER is a mobile app mockup.

 

The concept of the app is being a task management software designed to make project management for game companies more playful.

 

It features a Backlog System, Completed Quests, Active Quests, Raids (Team-Works) and a System to collect Points which you can spend on Rewards.

 

It started off as a mockup in Adobe XD, but I also started this project as an actual application in xCode and program it with Swift!

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