When I find some free time, I love to come up with unique and weird ideas
and prototype them. Sometimes I do them alone, sometimes I get myself
some help. Beneath, you can find some of the prototypes I did!
NIKOLAS JOSHUA KLEIN
GAME DESIGN & SYSTEMS DESIGN
The Legend of @
The Legend of @ is a love letter from me to Roguelikes!
We wanted to combine the old look of the games with something fresh - a 3D perspective!
It will feature randomly generated structures and a variety of different locations (think dungeons, woods, towns, etc.)!
Please keep in mind that the project is a prototype and at a very early stage of WORK IN PROGRESS!
'Sunken Hollow' is a work-in-progress title made by me.
The lore and the world of the game are based on one of my university projects called 'The Thing in the Swamp'.
Although I did not work out the entire world as much back then as I wanted, I now wanted to return!
One of the challenges I set myself for this is make a really reduced, almost retro-styled game which relies heavily on visual effects such as a CRT-effect and glitch-effects.
The game itself is going to be kind of a Souls-like in an isometric perspective. The inventory itself will only be 2 slots and never more. The level structure will be
dungeon-like, so you always go from room to room - some smaller, some bigger!
TASKER is a mobile app mockup.
The concept of the app is being a task management software designed to make project management for game companies more playful.
It features a Backlog System, Completed Quests, Active Quests, Raids (Team-Works) and a System to collect Points which you can spend on Rewards.
It started off as a mockup in Adobe XD, but I also started this project as an actual application in xCode and program it with Swift!