A gruesome tale spun from a classical fairy tale.

Discover what happened on this mission ship

and find out more about the mysterious Panacea.

DOWNLOAD & PLAY

PANACEA

NIKOLAS JOSHUA KLEIN

GAME DESIGN & SYSTEMS DESIGN

PORTFOLIO PDF

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Made by: Nikolas Joshua Klein, Sam Luckhardt, Carlo Di Paolo, Alexander von Anhalt

 

My Responsibilities: Programming, UI Artist, Technical Artist

 

Tools: Unity, Maya, Photoshop, BitBucket, GitKraken, Trello

 

Development Time: ~12 weeks / ~2 hours per day

My Responsibilities

 

My main responsibilities for this project include Programming things like Player Input (Walking, Orientation,

Interactions), our Inventory System in which you could play back the Audiologs you pick up in the level,

gating (doors locked by keycards or pin codes and spore fields which could only be crossed with a Gas

Mask) and UI Integration!

 

Although this was my first digital University Project, development went very smooth and we are very happy

with how the game turned out!

Screenshots

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