A gruesome tale spun from a classical fairy tale.
Discover what happened on this mission ship
and find out more about the mysterious Panacea.
DOWNLOAD & PLAY
NIKOLAS JOSHUA KLEIN
GAME DESIGN & SYSTEMS DESIGN
Made by: Nikolas Joshua Klein, Sam Luckhardt, Carlo Di Paolo, Alexander von Anhalt
My Responsibilities: Programming, UI Artist, Technical Artist
Tools: Unity, Maya, Photoshop, BitBucket, GitKraken, Trello
Development Time: ~12 weeks / ~2 hours per day
My main responsibilities for this project include Programming things like Player Input (Walking, Orientation,
Interactions), our Inventory System in which you could play back the Audiologs you pick up in the level,
gating (doors locked by keycards or pin codes and spore fields which could only be crossed with a Gas
Mask) and UI Integration!
Although this was my first digital University Project, development went very smooth and we are very happy
with how the game turned out!